fire emblem fates skills tier list


Even though steel shurikens are weaker than other weapon types, 7 might is still not bad and with forgeable daggers in Conquest along with forgeable shurikens in Birthright/Revelation basically means that shurikens won’t really be that weak. Subscribe to Premium to Remove Ads. When user is a Flying unit, their Flying weakness is nullified and they will receive terrain effects. Fire Emblem Echoes Character. Biggest weakness is no good 1-2 range. In practice Master Ninja's lower movement is very easy to compensate for since you can pair them with a flier, who will in turn get +1 move due to the Master Ninja pair up, and they will get wherever you need them. Bonfire, Dragon Gaze, Hone Spd etc Most units are here B+: Excellent skills, but not maxed until they reach 5 with no 4 alternative available. Use once per battle to create a replica. Also staff utility makes it the best staff bot in the game. Deviation Actions. I have to agree that Master Ninja is better than the likes of Great Knight, Bow Knight and Kinshi. Reason I put it below Paladin and Mechanist is because Mechanist has better 1-2 range and Paladin has better strength and defenses. When an adjacent enemy triggers the battle, user deals the full damage back at the enemy. Fire Emblem Path of Radiance Tier List. Fire Emblem Fates est un jeu vidéo de rôle tactique développé par Intelligent Systems et Nintendo SPD et édité par Nintendo sur Nintendo 3DS.C'est le quatorzième titre principal de la série Fire Emblem, le douzième si l'on exclut les remakes des précédents jeux.Il est sorti le 25 juin 2015 au Japon, le 19 février 2016 en Amérique du Nord et le 20 mai 2016 en Europe et en Australie. You could argue that Master Ninja and Oni Chieftain is better because of combat but staff utility, especially in Conquest, is still really really good especially when combined with 8 move. These will disappear after the enemy is captured. If user’s attack connects with the enemy, target’s Movement is reduced to 0 and Avoid reduced by 20 until the next Turn. If you're only looking at them from the perspective of Oboro promoting to Basara, then yeah she's not going to sling a Horse Spirit with her 0 base Mag and no pre-promotion tome rank, but it is also a Diviner promote and a better one than Onmyoji if you care primarily about combat and not pair-up. Apr 4, 2020 3 min read. Grants use of Replicate command. Tomes once again are an amazing weapon type and arguably the best weapon type in the game so access to that along with 8 movement combined with almost every class not having good 1-2 basically pushes Dark Knight to the top. (Does not work if the user would deal 0 damage), Damage +5 when equipped with a Shuriken or Dagger, Attacks are effective against Puppeteers, Puppets and Golems. The use of DLC in Fates is heavily expanded upon compared to its predecessor. Only enemies can use these skills. From Fire Emblem Wiki, your source on Fire Emblem information. Master of Arms: same as Hero only thing that makes it worse than Hero is that Hero has slightly more speed and no sol but that’s about it to be honest. This class comes with the Sing ability. Great Master: Poor defenses, poor strength and bad 1-2 range. Overall Mechanist is a great class with good move, good strength and access to a good weapon type. Only reason it’s higher than the other bad classes is because tomes give 1-2 range and bad 1-2 range is better than no 1-2 range. Even classes that damage wise are weaker, Kinshi Knight and Bow Knight, outclass Great Knight due to higher move. Tier 1. Coincide this with strength pair ups and tonics and it basically isn’t hard for Master Ninjas to one round at all. MN can basically put any unit out of double range or into double range with it's +4 speed and +1 move which far outclasses Mech's +2/+2 Def/Res, Mech is just a really inefficient Paladin that gives Skill instead of the more useful Strength and no move in terms of a pair up bot. However, with a substantial investment, these heroes also can work well effectively. Songstress: I figured I would tier Songstress since you asked about Nohr Noble but yeah I’d put Songstress as the second best class. Hit rate and Avoid +15 when the user's level is lower than the enemy. Corrin over Camilla is debatable, but I can see the arguments for both sides and I have no real feelings on who should be better. Niles and Selena got ranked way too high here, and personally I think Odin got ranked too high as well. It gets extra mov. This is a list of all such skills. I didn’t really touch on it with Mechanist but shurikens are a really good weapon type. If you want to see all Job class list in this game, check here : FE3H All Job Classes Wiki & Skills List. is the latest in the Fire Emblem series; for the Nintendo 3DS. 11 Comments . The Fire Emblem series is well known for its innovation and for being one of the first Eastern style tactical role-playing games, with a strong emphasis on Western forms of medieval folklore. Corrin is also way, way, WAY better as a Master Ninja than a Mechanist, it's hard to understate it. At worst, Basara is equivalent to Onmyoji/Sorc, and in practice it's meaningfully better, particularly as a Corrin reclass, since the advantages Onmyoji has over Basara (better pair-up bonuses, staff access) are largely in the realm of things that Corrin won't be doing. Mounts are not automatically superior to all infantry, especially in a Pair Up game; considerations like stats, weapons, and skills apply to them as well. Mechanicst should go down a few and Master Ninja should go up. Fire Emblem is a fantasy tactical role-playing video game franchise developed by Intelligent Systems and published by Nintendo. Special Skill Tier List Why Basara so much lower than Oni Chieftain? This is the list of Skills found in Fire Emblem Fates. Having 2 less Mag is much easier to fix than having 4 less Def, given that on all routes, Spirit Dusts are relatively free while many different units fight for Dracoshield priority. While it lacks speed that issue is fixed with tonics and pair up. However its stats are rather mediocre in a lot of other areas so it’s kind of a meh class in general/. Only flaw is weakness to archers but like that’s it. Oni Chieftain: even though it’s a foot class I’d still say that Oni Chieftain is a good class. Dark Knight: has the same 8 movement as Paladins and has tome access. Sniper: foot locked and locked into the worst weapon type in the game being bows. Fire Emblem Lords. While it might be foot locked and it might have no combat utility it does have the ability to refresh a unit which in the context of Fire Emblem is amazing. Heroes that have the potential to score higher in Arena are rated higher. Not to mention that refreshing can help in completing chapters quicker since you can slap a songstress on a flier, have flier A move forward, flier B with the songstress fly up switch and refresh and have flier A move again. Most mounted classes also fight really well though in addition to the utility they provide. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Bow Knight: 8 move, 9 move if you include the skill mov +1, along with decent strength basically makes Bow Knight better than most classes but worse than other mounted classes. Good classes but outclassed by mounted classes. Kinshi Knight: flight and lance access makes this class good it’s just that the biggest issue is that this class has no good 1-2 option and has some slight strength issues compared to Falco Knights. All Tier Lists At least hand axes mean it can attack at 1-2, just not double but hey that makes it better than a lot of other foot classes. Report errors on the talk page. FEH Girls Tier. So that basically means that we have a class that can only kill one enemy at a time since player phase is the only opportunity that it will kill anything, no enemy phase presence and dies quickly. 6 move puts a serious hamper on this class and combined with the fact that it can’t really take that many hits basically means that it has poor enemy phase since it gets ko’d really quickly. These fire emblem heroes tier listed heroes aren’t much weak but are not less inconsistent in most team combinations. Maps aren't super massive but it's still possible to boost the mov of mounted classes which allows you to easily skip a number of late game maps which isn't a big deal since there isn't much loot you need to worry about losing out on due to the game giving you a lot of gold anyway and pair up meaning missing out on stats on level up doesn't hurt as much. Leveling Up and Stat Growth Support and Relationships. Re-classing a character and leveling them up. This alone basically makes Master Ninja a good class and the best combat foot class. While I do think Master Ninja is really strong, it's the exception not the rule. Regenerates by 1/Turn. There are three methods in which characters can get skills in Fire Emblem Fates besides naturally leveling up. Note the stat changes that happen. Nobody should ever stay in General past level 5, preferable if they avoid even that. Fire Emblem: Fates. Poor speed means that it’ll get doubled by everything but I guess Wary Fighter fixes that but even then the fact that it has 5 move basically means that it will never catch up with your other units unless you deliberately wait for it to catch up. Thanks for watching friends. I'm actually having a lot of fun with these and it's nice talking about the topic with others and hearing their input so I figured I'd continue with one of the bigger waifu roasters in the series. The three difficulties are Normal, Hard, and Lunatic.There is no Lunatic+ in Fates.. The lower bulk on this class really does bring it down a lot since while it can do good magic damage that doesn’t mean much if it dies really fast, especially in Conquest/Revelation where enemies do a lot of damage and in Birthright where’s there’s like a million enemies meaning that you’ll have a bunch of enemies rushing to you at once. Bows are absolutely horrible for combat since lack of 1 range means that bow locked classes have no enemy phase presence. Yes I've made more. Maybe its just my personal infantry bias, but I think its fair to say that Master Ninja outranks a good deal of the mounted units. User recovers 50% Max HP after they defeat an enemy during the user's Turn. Great move, good defenses and strength, Paladin is like your typical great class. Maid/Butler: decent combat because shuriken access and decent strength growth. Even the Japanese ones. Enemy will accumulate status reduction effects. Also where the Calvary/Armor/Flier buffs have been placed. (Especially great knights). Rally Speed and 8 flying movement on a staffbot with great pair up bonuses is better than entire classes manage by itself, and the class has okay magic and great speed to run Shockstick to pretty great offensive results; heck, if you can consistently get a Shockstick, the class is on par with or better than Malig Knight in a statistical vacuum, although it would probably fall a bit below due to most Sky Knights having awful magic or bulk by default, as opposed to Camilla. Gaining Skills from My Castle Battles . Also units which are the lone 4 holders of more niche but still good skills. Forges and a good strength pair up can mitigate strength issues and no other mounted class sans Malig Knight/Dark Knight/Mechanist having good 1-2 range really helps Falco fly heh heh over the competition. Blacksmith: budget Hero but with none of the perks such as sol. Also when it comes to 1-2 range as a whole if you aren't really good at it I don't think it really matters. Receive an Iron Hoshidan weapon if the user defeats the enemy, Hit rate and Avoid +50 when the enemy is equipped with a Lance or Naginata, Swap places with an adjacent ally on the map, Damage +5 when equipped with a Lance or Naginata, Gain double experience when user defeats the enemy, Magic +4 to all allies within a 2 tile radius for one Turn, Damage +5 when equipped with a Tome or Scroll, Adds half the enemy’s Strength (if user has a physical weapon) or Magic (if user has a magical weapon) as damage, User and enemy’s Hit rate +30 and skill activation rate +15% during battle, Character survives with 1 HP after receiving a fatal blow. Hit rate and Avoid +20 for the first 7 Turns of a map. Fire Emblem: Radiant Dawn (FE10) Character Tier List. I don't really see that many scenarios where 9 flying movement for ferrying a combat unit is that much better then if said ferryer had 8 mov. Clicking on the "Dock tier list" button will stick the tier list to the top of the window. Cordelia is the best first … You were born into Hoshidan royalty, but raised by Nohrian royalty. I can testify to that with my Elise!Nina. It also has the official anti fun stamp that IS is oh so known for as of late by putting a cap on how many units you can control at once which is typically 22, unaffected by additional units joining if they join after you Replicate your army, if they join before you Replicate you can go over the cap so it's not even a goofy thing you can abuse with logbook cheese to have a fun factor. The series currently spans 16 games, two crossover titles, and a mobile game. A: Have top tier abilities fully unlocked at 4 which are useful in a number of team archetypes. When HP is under half, enemies within a 2 tile radius have their HP reduced by remaining HP of its user, then destroys the user. Not to mention pretty good bulk helps. Moon bow etc. If Maribelle and Lissa didn’t give their kids access to the Galeforce skill, they’d likely be down in the B (Lissa) or C (Maribelle) tiers. - Leaked "Hero... 5 Fire Emblem Heroes IV Calculator 6 Arena Team Building 7 The Basics of Aether Raids Offense 8 Guidance 3 9 Should You Pull 10 Tempest Trials - Taste of Spring Even if you ignore debuffing it’s still a weapon type with decent might that has 1-2 range, which besides tomes is the only weapon class in the game to have this attribute. During Attack or Guard Stance, user shares their support unit’s battle skills, Skill, Speed and Luck +3 for one Turn for the unit who receives the user’s song, Enemies within a 2 tile radius deal 2 less physical damage, “Foreign Army” enemies within a 2 tile radius deal 2 less damage and receive 2 extra damage, Strike first during an enemy attack when HP is under half, Damage +5 when equipped with a Sword or Katana, During battles, damage +10, damage received +10, When user triggers the battle, Critical rate +20. Parents passing down skills to their kid. (Except in Attack or Guard Stance), Automatically attack an enemy within range at the start of the user's Turn, Turret’s range +1 and inner/outer range -1, When user is a Ballistician, Movement +1 and all traversable terrain costs 1 movement point to cross, User can equip Dark Mage exclusive Tomes (Nosferatu), Obtain a potion item (eg. I mean regarding foot classes you really can’t go better than good bulk and great 1-2 range. 1.1 Shared between all … At least it has access to axes so that’s something because bad 1-2 is better than no 1-2 at all. Meanwhile Master Ninja gives some awesome pair-up bonuses (+1 move, huge chunk of speed) that boost everyone and are more valuable than a unit whose movement only helps itself, and barely at that. Other then that Dark Knight is a stellar class. Horse spirit redeems it though so that’s something. Not much to say really besides good 1-2 range access which puts it ahead of other foot classes. So while Great Knight is pretty much outclassed by every other mounted class it’s still good because 7 move is good, axe access along with great strength is really nice and bulky defenses makes it a good tank. Overall a solid class.